AI Insights · Timothy · March 2025
Top Down Games Performance on Android in Serbia: Q1 2025
Explore the performance trends of top down games in Serbia, Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the Android platform in Serbia saw varied performance among the top down games, as reported by Sensor Tower. Here's a closer look at the trends for the top five games in this category.
Block Blast! from HungryStudio experienced a decline in weekly downloads, starting at around 14K in early January and reducing to approximately 7.3K by the end of March. Despite this, the game maintained consistent engagement without generating revenue during this period.
Hole.io by VOODOO showed a steady revenue, fluctuating slightly but peaking at $51 in mid-March. The game started with weekly downloads of about 8.7K, which gradually decreased to 4K by the end of the quarter.
Vita Mahjong from Vita Studio saw modest revenue, with totals reaching up to $4 in late March. Weekly downloads began at 4.2K and saw a peak in mid-January at 5.8K, before declining to 3.4K by the end of the quarter.
Tile Club - Match Puzzle Game by GamoVation had a varied revenue, with a notable high of $144 in early February. Weekly downloads started at 5.2K in late December and ended at around 4.1K in March, showing fluctuations throughout the quarter.
Snake Clash! from Supercent, Inc. saw a peak in weekly revenue at $70 in early February. Weekly downloads began at 4.5K and remained relatively stable, peaking at 5.3K in mid-February before closing the quarter at 3.3K.
These insights reflect the dynamic nature of the gaming market in Serbia, with varied performance across different metrics. For more detailed insights and data, visit Sensor Tower's platform.